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I am officially launching a project that has kept me busy these past few months. It is my gift to the world (MIT license FTW)! 🎉 XFG Simple Game Core Library🎉  It's a lightweight. engine-agnostic C# foundation for reliable gameplay systems. Built for clarity, determinism, and extensibility, with optional Unity/Burst layers for performance and debugging. github.com/vidextreme/com.xfg.corelib ✨Features: Pseudorandom Number Generator (PRNG) [more implementations coming] Statemachine [supports HFSM, AsyncFSM, PushdownFSM, and optional Unity serialization] Utility AI [with optional Unity serialization] (crazy amount) Geometry and Math Utilities [more goodies in the pipe] 🗺️Roadmap: Systems Templated Global Event System Action System UI Manager Game Mode System Math Curve Statistics A* Extensions Unity types extensions (Component, Transform, etc.) I'd appreciate your feedback

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