Thursday, September 28, 2017

Project H.O.R.D.E.

Just to announce my students' game which I spearheaded, Project H.O.R.D.E.

It's a fast-paced online multiplayer isometric shooter. Best of all it's free with no ads!

Please check it out.

It's out virtually on all platforms...
iOS -
Android -
Win/MacOS -

Friday, December 12, 2014

Tech Demo @ Google Play

Our Technical Demo is now available for download via Google Play. -> QN Tech Demo

Tuesday, November 25, 2014

Second Version of Our NVIDIA Tegra K1 Techdemo

This is our second showcase in running our engine in NVIDIA Tegra K1 (Xiaomi MiPad).
Here are the new features we have added:

  • Day-night transitions
  • Actor (partial)path finding/avoidance
  • Particles
  • UI controls
  • Event actors(triggers)

Monday, October 20, 2014

Our Engine Running on NVIDIA Tegra K1

We've hit a milestone! After a week of porting, we managed to run our proprietary engine on Android, more specifically on NVIDIA Tegra K1. This video is our first attempt in exploring the capabilities of NVIDIA's up coming gen flagship chip.

Currently, we are only utilizing a single core but we are already getting 30+ to 40+ frames per second with desktop graphics quality (fully deferred which means all dynamic light/shadow, hardware skinning, etc.).

This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4  with the following graphical features:

  • Dynamic lighting (point, spot, directional)
  • Dynamic shadows (dual paraboloid shadow mapping, cascaded shadow mapping)
  • Linear Space HDR lighting with bloom and eye adaptation
  • Hemispherical ambient lighting with Scalable Ambient Occlusion (SAO not in the video)
  • Distance and Height fog
  • Hardware skinned characters using transform feedback.
  • Geometry instancing, Octagon-based clip mapped terrain, etc.

What do you guys think?