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Showing posts from 2009

Screen Space Global Illumination: Screen Space Gone Mad

SSAO Blurring: Making It Less Smart But Low In Carbohydrates

Accurate 2D SSAO: A new implementation?

Light Prepass: Dual Paraboloid Shadow Mapping

Light Prepass Cascaded Shadow Mapping, continued

Light Prepass Cascaded Shadow Mapping

Light Prepass Shadow Mapping

My First Deferred Shading: Light Prepass Rendering

Advent Rising: A Game Taken Me By Surprise

Cooking Programmer (ver 0.01) "Home Super-duper Burger"

New Wolverine Game... Awesome Screenshot!