I am officially launching a project that has kept me busy these past few months. It is my gift to the world (MIT license FTW)!

πŸŽ‰ XFG Simple Game Core LibraryπŸŽ‰ 

It's a lightweight. engine-agnostic C# foundation for reliable gameplay systems. Built for clarity, determinism, and extensibility, with optional Unity/Burst layers for performance and debugging.


✨Features:
  • Pseudorandom Number Generator (PRNG) [more implementations coming]
  • Statemachine [supports HFSM, AsyncFSM, PushdownFSM, and optional Unity serialization]
  • Utility AI [with optional Unity serialization]
  • (crazy amount) Geometry and Math Utilities [more goodies in the pipe]

πŸ—Ί️Roadmap:
Systems
  • Templated Global Event System
  • Action System
  • UI Manager
  • Game Mode System
Math
  • Curve
  • Statistics
  • A*
Extensions
  • Unity types extensions (Component, Transform, etc.)

I'd appreciate your feedback

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