I am officially launching a project that has kept me busy these past few months. It is my gift to the world (MIT license FTW)!
π XFG Simple Game Core Libraryπ
It's a lightweight. engine-agnostic C# foundation for reliable gameplay systems. Built for clarity, determinism, and extensibility, with optional Unity/Burst layers for performance and debugging.
✨Features:
- Pseudorandom Number Generator (PRNG) [more implementations coming]
- Statemachine [supports HFSM, AsyncFSM, PushdownFSM, and optional Unity serialization]
- Utility AI [with optional Unity serialization]
- (crazy amount) Geometry and Math Utilities [more goodies in the pipe]
πΊ️Roadmap:
Systems
- Templated Global Event System
- Action System
- UI Manager
- Game Mode System
Math
- Curve
- Statistics
- A*
Extensions
- Unity types extensions (Component, Transform, etc.)
I'd appreciate your feedback



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